Directx11 Pipeline Programming with HLSL (UNI)
A downloadable game for Windows
University project demo that shows understanding of the GPU rendering pipeline through the creation of a scene containing lights, shadows, a bloom shader and a modified terrain with normal calculations.
Link to hlsl files: https://github.com/lieroes-repo/hlsl_shaders
Status | Released |
Platforms | Windows |
Author | Lars Betting |
Download
Download
hlsl_shaders.exe 1.3 MB
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